ZBrushCentral

my first zbrush attempt-expresion study

HI
i am new here, so hello all of you. i saw some incredible piece of 3d here-really amazing stuff!! i am a bit embarassed to post my humble attempt, but that´s the heavy way of learning. so, that´s what i did, it´s a wip with a quick maya shader (and i´m not happy with this shader). the details weren´t to important to me, i payd attention to the expression of the guy.
so, please advise me :slight_smile:

laoocon.jpg

Attachments

laoocon1.jpg

well? nobody?so,ause i have a question anyway: how can i refine my symmetry area? that´s like this: when i wanna make a statue i usually modell in maya and then in zbrush. and in maya a usually modell the statue in already in pose (so not in the neutral pose). and of course zbrush would´t know what should be symmetrical, like the face for instance. can i define that somehow. i tried to hide the rest of the mesh and to keep only the face, but it doesn´t work.
please help!
thanx

p.s. here is a new shading solution anyway

laocoon3.jpg

It looks good! I wouldn’t try to model in symmetry with a posed model. I don’t know how it can be done. However since he is posed you can get nice assymetry in it to enhance the pose. (edit oops forgot where the arms stopped here!).I think this is a extremely good start, and I’m not sure why it doesn’t have more comments.

Superb start bogtalan, how did you start this mesh? did you work with a lower polygon version first?
I dont know how you would work in symetry as the model is probably not symetrical in its polygon layout so all the cool deformation tools probably wont work. It would be cool to have a tool that would do something like this, but I guess your best bit would be to hide everything but the small parts you would want to make symetrical and work with them starting in the lowest polygon resolution you can, up to what you have now… :slight_smile:

hi there!
thanx for the comments!i wasn´t sure if i´d get any :smiley:
anyway, i started in maya with a boxdummy- a very “primitive” one-set in pose, and then i sculpted it in zbrush. which brings me to the issue, and i must add this to my wish list: i wish zbrush would have a tool something like a “symmetry paintbrush”, that is, in the same manner like you paint masks or everything else, you could paint your symmetry areas by dropping the model to canvas and picking it then with the symmetry defined . even more, it would be great to have the possibility to “paint” “symmetry sets”, and switch between them- i´m working now on a hellenistic satyr statue, that has fur sculpted in different parts of the body. with such a tool one could add details simultaneously an the legs and on the back- so areas that normally don´t have any symmetry relationsship between them. i am no programmer and i have no ideea how scripting works, so i dont´t know if something like this would be possible.
sorry that i post so much, hope somebody could think at something like this

thanx once again!

hi!
sorry, i have another question: how is it possible to add some sharp edged areas to my model, let´s say like cloth wrinkles of marble statues?
thanx

If you go into zbrush’s help under modelling 3d objects - Resymmetry and run the smart symmetry script… itll show you how you can mask half of a mesh so it can mirror the unmasked half… this is limited to a certain work flow and i doubt it will work with your sculpt here but its the closest I think you’ll get… dont think a script would be possible for anything smarter! would be so bloody cool though… boy its hard to describe these things properly…:(…:lol:

thank you very much for the advice!i´ll try it in a minute!

thank you many times womball and impaler! as you already said, the suggestion didn´t work for the my object, it doesn´t matter anyway…
what concerns me is that i wasn´t able to get more responses. well, that doesn´t matter either…
so, again, thanx