ZBrushCentral

My first work

Hey. Check out this lesson (Texturing and Baking with ZBrush, xNormal, and nDo). It tells how to configure and use the program.
Silo easy-to-program simplicity and speed of the simulation. It starts quickly and weighs little. When time scanning is used UVLayout.
Classes on the subject can be found on the official website. Or you can go to our website. http://ciei.ru/content/uvlayout-0

Here’s a hint as to his shoelaces.

bootlace.jpg

Great Thread. Thanks for sharing so many interesting tips!!:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

thx for sharing, really useful!

Thank you ^ ___ ^

Today I will show you that it is ready.
This is all for competition. Of course this is not the final version of the work. We should also come up with a cool character coloring) I love to tinker and make the details.

Character consists of many parts. Some of them are connected in one piece.
This makes it possible to control the model.

Hands painted simple. For them to determine the colors and places where there will be legend.
Lettering and logos are marks parts of implants and prostheses.

I had the idea to start doing video reviews with the story of how to make these characters online ru.twitch.tv or ustream.tv.
My account, I wound up there for a long time but only until I can not decide whether to do it.
Although I have plenty of interesting knowledge that I would like to share with everyone.

Attachments

And I almost forgot. This poses the characters with the scene. After you have completed the characters but they will arrange places.

Len-Bono.jpg

Attachments

Len-Bono.jpg

Ready military boots. It remains a little touch up and be ready.Ready military boots.

bootlace2.jpg

Great work on the boots!

Yui Narumi - Lucky Star --RENDER–

1-2 pic render for KeyShot. 3 pic for render.

Yui Narumi.jpgYui Narumi_01.jpgYui Narumi_render zbrush.jpg

Attachments

Yui Narumi.jpg

Yui Narumi_render zbrush.jpg

as usuarly very good and clean wark:+1:.i liked .I see you too use keyshot))

The study of posture and build. Just get a lot of pleasure from it and experience.
I always try to do something out of ideas.

I finally finished my Yui Narumi from Lucky Star.
I like her very much to finish and I liked it. But looking at it now.
I think I can do a lot steeper. And this model outdated. Strange is not it …

da.jpg

stady.jpg

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da.jpg

stady.jpg

Changed his clothes from the character. I think it fits more sweat.

wip1.jpg

good work! remind me Alex from Modern family

Hi eo3d. Thank you.
Who is Alex?

Small update. Finished coloring the eyes. Adjust the transparency for points. Test render looks good)) Next will be setting material. Still need to adjust the lighting and try HDR maps.

ZBrush-Document.jpg

Kawaii! :smiley:

Video broadcast. Make a piece of chest patch for the character in Zbrush.
Starts after 5 minutes. Today and now. http://ru.twitch.tv/ciei3

Untitled-1.jpg

And so ended the recording and that’s what happened.
It remains to decide from where to remove the logo. Chest or shoulder.

Untitled-2.jpg
Untitled-3.jpg

Topology in ZBrush. A convenient method of use of the topography and the finished part of the object.

In this video I show how you can use the topology in zbrush.
Topology and reduce the time to expand the possibilities and variations of the method.

I am very glad that my tips are useful to you))

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The development is almost finished. For 12 hours, I’ll show finished concept character. At the moment I finished work on loypoly model. It remains only to bake the normal and test the animation. And now I am preparing a concept hi poly model. Follow my blog.

Untitled-1.jpg