ZBrushCentral

My first work

Collected from the scene of all the objects that I have made.
Characters who were there to be I did not do.
1pj.jpg
2pj.jpg
3pj.jpg
4pj.jpg
I like what I did)) I think you would be interested too.

Forgot to put more bread and meat. This is a little of a polygon model. All this I have done that if it was used in the game.
Bread.jpg
Meat.jpg

I had an idea and the desire to recreate the world of the game and SCP.
Show how it all began and why the accident occurred. And actually make the game a full and exciting. I wanted to use Unreal Engine 3.
My desire is a little faded. But I still do propsy to be in the game.
Maybe not today, not next week, but I will continue if this idea will not lose relevance.
The heart of this all is that I will get an experience that will be useful to me. And I can show what I can do more.
But all this will stay outside of my blogga.
Bank Car.jpg
Battery.jpg

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Bank Car.jpg

Battery.jpg

Hookah and Turtles teenage nutant ninja

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Hey. I recently was looking for a brush IMM anime hair is not found. And I decided to do it myself.

AnHair.jpg[

DOWNLOAD IMM for ZBrush 4R4R2](http://www.zbrushcentral.com/attachment.php?attachmentid=336844&d=1355837659)
AnHair.zip (152 KB)

Hairstyle for this character was done in 1-2 minutes.
Quickly and conveniently. In 20 minutes you can do even better.))AnHair.zip (152 KB)

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VIDEO http://youtu.be/CrM587alUr8

Abukas.jpg

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Abukas.jpg

Started to do another job. I wanted to practice and quickly done. But decided to work out the details.
The first test materials. The two materials are suitable to me in the end to make composing. Must also determine the nature of the character and color.

testrender1.jpg

Character squats. One hand is raised and fingers keeps a lock of hair. Hand as the blade. Long tongue. Tail. This way I see it. Now preparing the character. Or even be what happens.
testrender2.jpg

to be continued…

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testrender1.jpg

testrender2.jpg

Yui Narumi.jpg

A character from the series.
Prepares model. It remains to add and paint it.

I’ve often wondered how to propperly sculpt the proportions of an anime character in full 3D after many failed attempts I see your model here now and it gives me new inspiration! Look forward to seeing the completion :smiley: Digging all your other stuff too! keep it coming!

We continue to move forward.

To start, I thought to paint.
Render two heads and began to paint. The idea was to determine the visual emotion.
It is clear that emotions are visible but you have to portray. When the concept to you, then the faster the work and do not have to strain over the rest. BUT. I got carried away. What happened can not get on with what I want)))
Turned out beautifully.
Originally, the character must be evil, wild, aggressive and not manageable. So I’ll have to think about.
Can I make a good, sweet character.
Or concentrate on the original idea.

Character2.jpg

to be continued II …

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Character2.jpg

Hi who do not sleep at two o’clock in the night. Here are some screenshots of the character.

cop3.jpg

I’ll do hair. With the back of the head will need to add extra curls and separate them. Work with drapery.

cop1.jpg

Add detail to the clothes. Lace from epaulettes to the waist, on which hangs a whistle. Add handcuffs.

cop2.jpg

The most important thing is the head. Need to properly dress your hair. Maintain the momentum of poses.

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cop1.jpg

Hey. Small update. I’m doing competitive work. After 3 months, you’re done. I hope))

Len_diz_1.jpgLen_diz_2.jpgLen_diz_3.jpg3v.jpg4v.jpg6v.jpg

Concept weapon.

Referens-Guns1.jpgReferens-Guns2.jpg

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Referens-Guns1.jpg

Referens-Guns2.jpg

Small notes. Sometimes they remind us that sometimes forgotten.)

ZBrush_step by step_ciei3.jpgBorder_loops.jpgNoiseMaker.jpgProject.jpg

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Border_loops.jpg

ZBrush_step by step_ciei3.jpg

fantastic, thx for sharing

Hi LVXIFER. Thank you.

Today I will show another small lesson. I decided to prepare it. I think you have to verify.
I was in his character. For him I made sole for the shoe.

A29_Z1.jpg

This army boots. I love these. They have an interesting sole and tread))

Tutorial-desert.jpg

Under this method, you can get different variations. Very addictive process of creation))

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Tutorial-desert.jpg

You have an excellent thread going here. I love all the work your doing. Just excellent.

Thank you so much for sharing your workflow with us. Very helpful. Your tutorials are well made and very easy to follow.

Ezra

Hi Ezra. Thank you.) I am happy to create these lessons.

Bake texture maps and normal. Very quickly. When there are no restrictions and no tim

Today I decided to test one thing. It occurred to me when I got up this decision.
Not to worry and not to do a little piece polygon object I just dumped everything into one)
I know what’s wrong. But it works. And when there is no time to come to mind different ideas the solution.

Bake texture maps and normal. Very quickly.jpg

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Bake texture maps and normal. Very quickly.jpg

Nice Sculpts, and the quick tutorials are helpful!

spasibo za klasnie uroki.Posovetui urki po xnormal, i pravke uv v silo.A to razvernut ya razvernul a vot pravit chtob vse rono bilo nesmog, a v mayu nehochu dolgo ochen.Budu ochen blagodaren esli otklikneshsya.eshe raz spasibo.jnlichnie raboti.:+1: