ZBrushCentral

My first work in ZBrush - T-rex

looking good so far.
It’s not very accurately portortional compared to actual t-rex’s.

V-Rex_Freak: thank you, happy you like it.
TheNorm: thanks. I think you right, as gboess said earlyer the legs are a bit short. I’m working on make them longer a bit, and refining the overall shape of the rex as well. I’ll post some progress later on today.

So, here is a small update. I worked on the head, the forearm, and on the right leg (anyway, I make the legs a bit longer). Still in subdiv level 4.
[attach=126664]1.jpg[/attach]
[attach=126665]2.jpg[/attach]

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it’s looking good. keep it up.

Hi All! Here is a small progress. I worked on the details on the legs, and the head. I repositioned the eyes as well, and made the head narrower a bit. If anybody have a good idea how to make the skin texture, please let me know.

[attach=127960]1.jpg[/attach]
[attach=127961]2.jpg[/attach]

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its looking better. I think you should look at some ref pictures of t-rexes to better see the porportions. I know that they have large heads and small legs but u made them a bit too exaggerated. Also, those eyes are very small. again i know t-rexes have rather small eyes but i can’t even see the ones of yours.
good luck.

nice work man :slight_smile: the only mistake for my eyes are the arms i think they are too small, but anyway, good work

not bad man

Thanks guys, I have no time to continue sculpting yet, but I hope I could finish it soon. I checked several references, but couldn’t decide the exact size of the arms and eyes, but maybe I will make them bigger a bit. I hope I can post an update soon. Thanks for the feedback.

Hi All! After a long break, here I’m again. I just started detailing the head. I’m on subdiv level 6, but it seems, I’m running out of polygons. On subdiv level 7 I will have 5.5 million polys, I hope it will be enough, because my workstation is not powerful enough for subdiv 8.

[attach=132445]TRex_head.JPG[/attach]

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TRex_head.JPG

really great model specially the teeth

have a nice time

what did you use for the scales on his neck ???
plz tell me i just cant get it right !!!

I know this problem ^^, i think you will have enough because your low poly is very clean !
Next time, for more poly, you can add more subtool, for legs and arms for example.
I am beginner so i can do mistake ^^
Your model is great ! the sculp seems to be on the good way !

Cheers.

Hi OlirO! Thanks for the encouraging words. I have not much time nowadays, but I’m going to continue this dino soon.

Is very good your work, great, congratulations, a big hug!!!

http://www.stefanuto3d.blogspot.com

Thanks. I lost my motivation, because I was not able to work on the details. But seeing your work was a great motivation for me, so I started a new t-rex from scratch, with better topology. I hope, I could finish it.

You might want to stop at around 1 mil polys and use HD geometry to add the details you are talking about.

Thanks for the idea mate. The other solution is for me that a major upgrade on my hardware :slight_smile: But at first, some retopo could help maybe…

I find with CG, you can upgrade infinity and still find need of yet more power. I love that Pixologic keeps trying to find solutions for those limitations.

Very nice =)
I love the teeth ! I’m very new to zbrush, and I’m trying to draw some teeth just like that, I noticed in your screen shots there is one with just the gums, then the teeth were added later ?
How did you do the teeth ? =)