ZBrushCentral

my first sculpt

Hi Guys, This is my first ever character made and textured in z-brush. I’m kind of new to this especially the anatomy stuff and there’s still quite a lot of stuff i would like to tweak more, base-mesh is from maya and the rest is just using the basic standard and smooth brushes. The rendering is also from zb.

I’m currently setting up lighting and rendering in maya but c&c is always welcome and i hope u like it. THANKS.

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marine.jpg

Thats amazing for your first character! I wish I could have pumped out something like that my first try. Great job with the veins, they are huge but they work with such a giant body. Keep up the good work!

wow, great job for first time around. are u gonna give him any clothes?

Thanks guys. It’s more like a WIP and i’ll definitely cover him up with armor and other stuff. I’ll be keeping you guys update as soon as i get a good render from maya. Thanks

This is my new render from maya. I tweaked the maya perspective a little bit and i tried to get a close realistic skin as possible. smoke is photoshop and i hope u like it.

c&c is always welcome. Thanks for looking.

marinefront.jpg

Attachments

marineback.jpg

marineside.jpg

amazing 1st sculpt but you really need to look at the anatomy of the legs, especially the width of the thighs and where the legs join up with his bum bum. I know its painfull but you gotta look at some naked dudes

Thanks Korda. i understand what you are talking about i’ll definitely sort it out. Sometimes you just need someone to check your stuff out with a new eyes. That is why zbcentral is great.

Just a little update. i have been working really hard on this and i’m hoping to finish it soon.

thumbnail.jpg

Attachments

istarmorfront.jpg

istarmorback.jpg

istarmorside.jpg

wow, you’ve been busy! I think this is definitely headed in the right direction. There are a few things that need work. First off, the pants…I’m assuming it’s cloth right? Cuz right now it reads as like a cracked rubber type surface to me. Check out a reference for cloth folds but it should be broader and looser. As for the metal, I dig the shapes you used but it looks really blobular. Unless that’s what you were going for, I think you could go in with the pinch brush and give it some nice sharp edges like most metal armor pieces would have. Also, the specular looks really broad whereas metal would have much sharper specular highlights. Alright, I’m done! Don’t get me wrong bro, whenever I see something awesome, just makes me wanna see it reach perfection…keep it up!

Thanks sarakawa. I’ll check every point you made and i’ll try to sort it out.

I recently finished this character, The base-mesh is from maya, details and texture in zbrush. Hope you like it. c&c always welcome.

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newmonsta.jpg

back.jpg

Hey guys, This is final image of this character. i started this character to learn anatomy and hard surface modeling but I’m not really satisfied yet and i’ll still go back and sort out some of the stuff i don’t like. Thanks for looking.

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Attachments

2ndarmorfront.jpg

2ndarmorback.jpg

2ndarmorside.jpg