Hi all
Hm…I can´t see any picture.
In case you don´t know how to upload images at ZbushCentral
see here :
http://www.zbrushcentral.com/zbc/showthread.php?t=68060&page=1
oops- thanks
I’ll get right on it…
this is my first ZB model, apart from mucking about with the tools and doodling. I followed the Gnomon Next Gen game models tut and really enjoyed it. I think you can see the progression as I worked- the cloth on the backpack flaps for example was the last I did and easily the best
No fine stuff like skin pores as this is for generating normal maps and I’ve read that it’s better to add them to the map in Photoshop.
Anyways, enjoy and crits welcome!
Attachments
oh- and apologies, this seems to be a double posted thread as I didn’t realise the forum was moderated and thought the post had failed the first time round
wow this is looking good mate. i’m actually downloading this tutorial as i type, only another 10 mins to go and i cant wait.
small_orange_diamond
Great model some twinning on the cloth folds tho-mix those up and your there!!
Great work! for some more realism, you could make the cloth wrinkles asymmetrical.
Hi all-
thanks for the positive comments!
regards the wrinkles, I’m totally in agreement about the asymmetry, but the game model mirrors the arms and legs, so any asymmetry would be lost. I have completed an updated version with some additional detailing by using the decimator tool to keep poly count low- and that’s let me drop in the p90 styled gun as well which helps the symmetry issues!
Cheers
[attach=142488]final_front01.jpg[/attach]