ZBrushCentral

my first real go....(old guy)

Hi everyone,
Im a Mac user ( so im on Z2 ) & im fairly new to the program.
i’m having some trouble with my eyes !! can anyone help ?
basically im trying to create an eye with a lens made from a different translucent material… ive tried every tutorial i can find, but basically this is what im trying at the moment,
im drawing my eye base with painted, flattened area in ‘toy plastic’
then marking its position.
then either on a new layer/ or same layer (neither is working for me )
i draw my lens- currently on the same layer in toy plastic ( RGB set to 1, refract to 8)
creates aloverly effect(V.translucent), i mark it, multimarker it and make new combo tool…
heres the problem… it redraws not translucent but opaque!! i must have a setting wrong, ive tried doing sepparate layers too, but 3 days is getting out of hand … HELP ?!
Thanks…

What you’re trying to do isn’t possible. Material transparency in ZBrush requires that the transparent element be on a different layer from what’s going to be seen through it. There is no way to have a model that is self-transparent.

Thanks for that,
i’m also trying to do it on separate layers too, but to no avail. when i mark the eye ball on one layer and the translucent lens on another layer all seams well , i multi mark & redraw my new combo tool, but it now has an opaque lens and obviously its all now on one layer… (so the clone tool wont work anymore) is there a tutorial i havent managed to find that covers a tool made up of multi materials- and better yet one of them translucent??
TA!!

It’s not possible. Your composite mesh is always going to be on one layer. That means that it cannot be self-transparent in any way.

If you’re going to be doing a ZBrush render, here’s what you can do:


  1. Create the composite mesh.
  2. Hide the polygons that you will want to be transparent.
  3. Paint your model to your heart’s content.
  4. Drop the model to the canvas.
  5. Press M to place a marker.
  6. Create a new layer.
  7. Select the transparent material.
  8. Click the marker to draw the model on the canvas. It will be positioned exactly as before.
  9. Invert visibility. If you accidentally move the model, exit edit mode, clear the layer, then click the marker again. You’ll now have the transparent sections positioned exactly where they should be, and on a separate layer (which is necessary for transparent renders).
  10. Make sure that you’re not in edit mode.
  11. Turn off Render>Flatten
  12. Select the main body layer. Tweak your render/lighting settings and do a best render.
  13. Select the transparent layer. It will render automatically.
  14. Tweak the material settings if necessary. It will render automatically after each adjustment.
  15. When satisfied, export your image.
You must render the layer that will be seen through the transparency first. ZBrush then uses that rendered data when rendering the transparent layer.

thank you for your reply, cant wait to try that…

hi all ,
thought id bite the bullet and show everyone my first go, built from zspheres, hair done in photoshop…
let me know what you think.
thanks. old guy.jpg

That’s a great first effort! You should post it in the main forum.