ZBrushCentral

My First Face

This is my first face, its a work in progress, but I wanted to share it. I made the base mesh from Z-spheres and then set up an image plane to base it off a model…

[MyFirstFacejpg.jpg](javascript:zb_insimg(‘76066’,‘MyFirstFaceTexjpg.jpg’,1,0))

Let me know what you think and what needs work, thanks!

Attachments

MyFirstFaceTexjpg.jpg

really well done for your first face NightWolf. You have a better start than I ever did on Human faces my first looked squished and flat. All I can say is watch around the eyes and the lips but this being a WIP I hope to see what you do with it. Keep up the fine work and happy zbrushing.:smiley:

better than my first head.

Well done, good start for your first of many Im sure. Looks much better than my first ZB head also.

Very nice!

Great job, congrats on progress.

My only advice is:

  1. please do not apply the texture early in the dev. process, this could be considered a cheat. Try to model as many details into the face as possible. Take more time if you have to. Find references on Google (“female profile face”), sketch books and other references.

  2. I noticed many beginner modelers use ZBrush as they would Photoshop, to “paint” the model and not “sculpt” it. So, try to learn to become aware of 3D space and volume instead of just “painting features in”. This is really the hard part.

Thats great advise gregsf, thanks! Are there any specific books you would reccomend to use for this? Or is just looking at the photos and trying to add the detail yourself the best way to do it?

I guess its hard to see some of the progress without before shots…

Heres what she used to look like…

GirlFace01JPG.jpg

Attachments

GirlFace03b.jpg

GirlFace05Bnewjpg.jpg

One thing to keep in mind is that there is no “best way” to model. All modelers have their own techniques and learning preference. For some people school works best, when they can listen to the teacher and be shown examples to follow. Other people prefer to just open the book and study on their own (That’s what I do.) I found that many books provide us with key general-use knowledge but for the most part you are on your own.

I believe that you can find all you need on the internet, some people prefer having a book as a reference instead of just reading off computer screen. I go to google image search and try different keywords “face”, “human body”, “human anatomy”, and so forth. In the beginning, try to focus on the 4 individual parts of the face: eyes, nose, mouth and ears. Study these separately. Create models where you only focus on one item specifically and above all… study the relationship of position of the parts to one another. For example, you will learn that the ear is almost always a certain distance from the eyes. Here are more things I try to be aware of when I model:

a) Understanding that there is actually a skull underneath your face model. Study the human skull and understand where the bones are and their basic form. Try thinking in terms of: “how would the skin lay on the bone structure of the skull” (Hell, touch your own face when you model if you have to!) This will help you understand why our faces look the way they do.

b) Study face proportion (this is essentally what gives you that “realistic” face feel, when looking at your model, which is what you should be trying to achieve…) The way we recognize faces in real life has to do with that. And bad proportion is what makes us think that there is something wrong with the face model when we look at a poorly-done one.

c) Remember that the bottom horizontal border of the eye is positioned in the exact middle of the head. The eyes are modeled above that line.

d) Design a scull model before you model a face.

e) Never give up!

Hey just thought I might direct you to a wonserful site if you haven’t already been there for human (female and Male), Animal, clothing and weapons reference site. It is the best one I have forund all my years online.

http://www.3d.sk/index.php

there is nudity on this site but for artists. there is also links to their sister sites up on the top menu of the site including Human Anatomy for Artist. They have also free sample pics and templets as well within those links. Hope this helps it did me after getting twenty + books on the subject and then I found this and haven’t gone back to the books yet.:smiley:

I have last week got Essence The Face from ballistic pubishing. Its a nice book and takes you through the whole process to create a face.

A few tips:

What I often see is new comers to zbrush try to add detail before form.
Hold your self back from Sub deviding the model at a too early stage. Normaly within the first 2 sub d levels all main features should have their base. Edge loops for eyes should be shaped like eyes at sub d level 1, Mouth should be set in place in both proportion and depth. Nose should be formed in proportion and neck muscles directed by edge flow at this early stage. This will avoid the lumpy look and is somtimes seen on first creations in Zbrush. I done the same thing but nobody told me this basic advice, I dont think I even got a reply, lol yes it was that bad.

gregsf has given some good advice to follow, Use every scorce you can, I do myself, As Seavannah mentioned 3D.SK good place to go. I joined 3D.SK got the Essence face book and read everything I can on topology. On my last peice of work I havent even got to the stage of adding detail and athough its fun to add a texture like I have done, its not done to finnish her off but rather to keep things interesting and take a break from sculpting.

Back to 3D.sk, it has made a major difference to my modling. Just 3 weeks of studying the female form and drawing it had set me off to sculpt somthink was behond my last try, I recomend 3d.sk as a major scorce, its worth 1 months subscription.

Keep going with it and keep the heads coming.