ZBrushCentral

my first 3 sculpts

hey every1 , so it’s been 14 now since i started using zbrush and got into this 3d art and stuff … ! :smiley: this is a pic from my first female face/head sculpt and i really need some advice and feedbacks , also i need some tuts on the texturing and hair ! i don’t know how to paint a realistic human skin ! :((

the ear … i don’t know how to increase the polys just around the ear so i can get a nice high detailed one , also the eye i just screwed that one up …

here is a skull i made after 3 days into zbrush , i need to know how much good i need to be after 14 days that’s why i’m telling how long i’ve been using z while i created this stuff

this t-rex was after 9 days or 8 ! i don’t remember .

thanks in advance guys , i really want to get into this stuff , it feels so good when i turn an ugly shape into something great …
and sorry for my poor english

Attachments

SkullFinal2.jpg

Female stage 2.5 face.jpg

T rex headpaint.jpg

T rex paint.jpg

T rex headpaint.jpg

T rex paint.jpg

Hi. And welcome to the world of Zbrush!
The first thing I want to recommend you: don’t be obsessed about how good you are in relation to amount of time you spent learning Zbrush. As you will learn soon, doing art means always learning something new and improve with every new piece. Even real professionals encounter problems and sometimes have hard times, especially when doing something new. People call it The valley of the Suck.
But you are doing good. The skull looks stylized but cool. And T-rex is nice for beginner. It is also nice to see you are trying to sculpt female face - this is one of the most hardest task in 3D. here are some tips. I hope they will come handy.

  • Try to make the contours of the eye more dynamic. The slit for eye isn’t a perfect oval shape - the upper peak is located more towards the nose while lower is shifted towards the outer corner. This diagonal arrangement gives an eye very nice rhythm.
  • In normal relaxed eye the bottom of the iris is touching the lower eyelid while the upper lid covers the iris just above the pupil.
  • To make nose look right, you need to introduce the inner structure. Google the cartilages of nose and sculpt it according to images you find. Don’t be afraid to overdo it. The good workflow is to sculpt structure first then gently smooth everything. Repeat several times until it looks natural. Some angularity in the bottom part of the nose might also help.
  • This is a matter of taste, but usually girls are looking prettier with more delicate jaws and chins. In your sculpt it is too heavy. Make the chin more pointy and fix the waviness of the jaw line.
  • It is hard to judge and it might be due to perspective distortion, but the forehead appears too wide. The width of the face is quite smaller than the width of the cranium so in front view you still can see the rest of the skull behind (usually the widest part of the skull is parietal eminence).
  • Ear. Usually antihelix is sticking out quite a lot, often affecting the profile of the head. To add more polygons here, you can quickly retopologize your model with Zremesher. You can also polypaint the density to give some areas additional polygons. If you don’t care about subdivision levels, just dynamesh it with “Project” on and with high enough resolution.
  • Mouth. pay more attention to the contours of the lips. Don’t make a sharp ridge encircling the whole mouth - usually it softens close to corners. Upper lip extends more laterally than lower one. Usually there are very small dimples coming diagonally from the mouth corners. Plus there is two Nodes - bulges above the corners. Also, the area and muscles around are equally important than actual mouth.
  • if you want to sculpt organic stuff like humans, animals or creatures i highly recommend learning anatomy. This is a key for believable result.
    So good luck and happy Zbrushing!