Hi,
Im having trouble the zbrush Displacement result. I already layout the UV correctly and such. I know how to export the DIS map. The problem is that zbrush DIS result is jaggies. Then i turn on the “Smooth UV” option to fix it. But another problem arises, All the UV along the middle edges seemed not to be in straight line anymore. Is there a way to fix this problem ? Thanxs
I tried to export normal map from zbrush. Same thing happened. Zbrush procuded a very sharp angle in many areas, and it forces me to use smoothUV ON to get the smoother and correct result. But once this option turned ON all the edges around the border somehow shrinked. Could somebody please help me out. I’m very very confused
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