ZBrushCentral

My demon

I had to post this one in his own thread. with special thanks to DickiesToybox!!
give me some critics and advise please. hard crits will only make me better and better because I don’t like them. But surely need it.

here is my demon. theDevil_With_DickiesToybox.jpg

Can anyone tell me how I can get the red transperancy in the ears?

Red transperancy: other renderprogram or Photoshop. (?) (If someone else know how to do this in ZB I like to hear it) The only thing you can do in ZB, use an rgb-brush anf fake it.

oops, het programma kan geen licht door het materiaal laten schijnen. Je hebt met pixols te maken. Een stapel pixels op elkaar. Dit heeft zijn voordelen maar ook zijn nadelen.

there is a post in the tutorials forum…on faking sss in zb that is really quite cool. it was posted i think withing the last 3 months and fake sss i believe was in the title so set look at what posts thing below to show posts in last 3 months and it will pop up.

hoi Baz:

Een tip hoe dit de doen in Maya zou ook geen kwaad kunnen. Ik heb vorrige maand maya7.0 complete aangeschaft, als ik probeer de licht inval door bijv. alleen het oor te laten schijnen gaat het licht door mijn hele karakter heen.

Thanks Aminuts:

I’ll search for it later today and try to fake it

All maya tips on this are welcome

Ik heb helaas geen ervaring met Maya…

if ya wanna render it in maya…go to highend3d.com they will have a bunch of sss shaders you can try out in maya.

I Think Highend is down because it was to slow. I know the site but there is now way to get there lately

I’ve played around a little with PR master to ad some realism in this head. The eyes are really bad.
Somehowe I can’t get them in the exaxtly right place.

demon.jpg

In this post I have included a zip file that contains two modelling scripts :

  • HardEdgeStrat showcases various strategies for creating hard/crisp edges in zbrush.( No special instructions needed to run the script)
    Aside from the methods I’ve showcased you could also try the crisp function in the Tools-> Geometry rollout, but I tend not to use it for the mouth.

  • ConeHead is a zscript I created this morning to showcase how I use variations of these strategies in the course of modelling a face, with primary attention given to the lips.( I created the script in just under half an hour, mainly for my own enjoyment since I have’nt modelled anything in weeks, so if you don’t want to sit through that entire peroid I recommend you turn off “show actions” and activate " minimal updates" in the Zscript rollout, leave “minimal stroke” off. Also in either case turn your max poly count to .5, in the prefer -> mem rollout.)

If you have any further question your welcome to them MHS72.

As for the placement of eyeballs and the wrapping of the eyelids around them, I recommend you visit this thread and scroll down to where I give explicit instructions and zscript.( To run the script use the same setting for zscript playback as you did in the ConeHead script.)

Kircho

Edit - I should mention that this is not my usual workflow for modelling organic forms, just the quick and dirty method when I don’t have the time :slight_smile:
Edit - After showing the ConeHead script to a friend at work I realised that it was not working correctly. Until I can figure out whats the problem it won’t be available for download.

:smiley: Nice:D

WANNA LOOK?

ALIEN FACE HUGGER

MattHHH:cool:

Thanks for your help on this one Kircho that’s what I needed.

I hope you and others can give me some other cits on this head. I’m just A hobbyist with no education on CGI but I wanna know(learn) everything. And only crits will make me a fine detail perfectionist.

thanks Matthhh you’re welcome

I’m just A hobbyist with no education on CGI

Me to :smiley: Infect I don’t even have any formal education in the traditional arts.

By presenting your model for examination - no textures, simple direct light, profiles + odd angles - it will make it possible to give a fair critique of your modelling efforts. And it always helps if you tell us what is the purpose of the model.

Kircho :slight_smile:

I don’t think the model has any other purpose then being a learning object. Maybe when he’s perfect i’m gonna try to animate this guy.

hope this post is what you mean. here are some shots of my lowest SD model front_persp_demon.jpg

please don’t look at the vert near the cheek I’ve already replaced that one

Attachments

ear_mouth_side.jpg

Not quite here is an exmaple :
heads.jpg
What value is there in seeing wireframes when we are critiquing form?

With purpose I’m implying two things, what is the style your aiming for? - characiture, realism, toon etc.
Second, what is this thing? - man, monster, vampire, orc, happy, angry etc. And if its something really abstract or unusual you might want to even include a short description about it.

I derive these critera from the fact that form follows function - I critique my own work by saying first, does the bone structure, muscle placement make sence based on the ‘purpose’ of the character, and then I check to see how well I’ve executed the various elements of the model.

If you don’t have a purpose in a creation, a goal, most often then not during the generative process you become dissorientated as to the anatomical structure, features and all the other elements that go into making an exellent model - plus its really satisfying if you have set your self a character project and in the end achieve it :smiley:
I should say that its not nessesary to have the goal at the beginning, although I think its better, just that somewhere through the modelling process its important to define a goal to bring harmony between form and function. If you observe my Conehead zscript thats exactly what happened about half way through.

MHS72 I’m sorry if I’m repeating things you already know, if not, I hope you will find it usefull. As a disclaimer to its validity, as a beginner looking for answers, I caution you to consider that I do not work in the industry and that I have no prior visual arts education. That means that the perspective and experience from which I draw these principles is limited.

Kircho

thanks again Kircho

Don’t worry about repeating things. repeating is the best way to learn isn’t it. It’s always usefull to hear those things from different people

I’ll update the images later today. I’ve to toggle my images between my work and internet station. I also found some distortion on the cheek of my char I’ve made with pr-master yesterday. I need to correct that.

the pupose is a demon/half human he should be surrealistic(like all demons) but he should be as realistic as possible. I don’t worry about expression like angry or happy.
I can morph/animate those expressions easely in maya.
He just should look scarry even when he smiles.