This model is deffinetly still a wip, i just need ideas on what details to add to it…
the main reason iv added so many pollys is so the lighting on the skin is consistant, sence the tenticles on the jawl line are seperate sub tools, i didnt want the lighting and textures to look different then the actual head. and the head has so many poly’s because of the face, at the time i didnt know how to only subdivide one area. if i could go back now i would have done so…but i cant. i wish there were a poly reducer for blender, it would come in hany right about now.
one thing i wish i could do is put him is a sphere that is seemingly filled with water, but as far as i know zbrush cant make an object see-through…
one thing id like to see coments on is my textureing i did on him and how that could be improved.
please, feel free to show me what i should do, im stuck and i want this to be the best it can