ZBrushCentral

My brushes go thru the geometry :s

Hey, i get this issue when i’m sculpting with for instance a “draw rectangle” with an alpha and mode set to Zadd, the other side of my model gets the Zsub :s Like the brush influences the whole object, not just the surface.

The only way i found around is, is to mask the other side of the model. It’s probably one button i’m missing… plz help

i am assuming you’re sculpting something very thin

brush>backfacemas (it’s auto back face masking) if a brush’s radius is bigger than the thickness of an object it effects both sides. this button will prevent that.

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