Hey, thanks for the crits. But this basemesh was mainly for sculpting, I would retopo for anything past that. I think its better to have a squarier mesh, so that it subdivides smoothly. For example, imagine having rectangle pixels in photoshop. I know dynamesh does essentially the same thing as what I have done, but mines a little more defined and id probably use it more than once anyway. Saying that though, the shoulders polys do look a little bigger than the rest.
great study, a lot of knowledge you put in there! What are you main anatomy reference? did you follow Ryan Kingslien tutorial, get a particular anatomy book,…? i want to learn anatomy as soon as i can, but i am a bit lost and i dont know where start. thanks in advance!
I used quite a load of sources as reference actually… mainly medical stuff, like anatomy books, dissections, 3d CT scans, X-Rays… Anything I could get my hands on for free. Some art-anatomy books too though, because they outline the actual form of everything rather than just where and what.
Check out Acland’s video atlas of human anatomy for dissection reference (it really REALLY helped me).
Bammes has great books aswell
I haven’t seen any seminars from Ryan Kingslien, although I really want to. I watched some clips of him on Youtube and learnt a load of things just from that.
If you want to learn anatomy as fast as you can, I would recommend making one these, it has really helped and it commits so much more to memory than just studying out of a book. I mean, you don’t even have to put in as much detail as I am going for (I’m doing it to put on my portfolio), you will learn as it all comes together; it did for me at least. I guess alternatively, you could focus on sections of the body instead of doing the entire thing, or draw it out.
I can’t say that I now know anatomy 100%, but I definitely have a MUCH greater understanding of it. Once you’ve got an understanding of the human anatomy, you can adapt it to pretty much any mammal and most other animals too.
/idkfa - I changed the curvature of the back in this skin layer I am working on. Is this more correct? If it is, I will change it on the bones and muscles aswell.
Thanks for the critiques so far, keep them coming. I am going for a fairly realistic and natural looking body. Here is a WIP:
Looks very natural so far , I do think the hands need some attention though. Keep it up.
love the anatomy!
I appreciate the comments.
Admittedly, I still haven’t paid much attention to the hands or feet, but here is an update. The main changes are in the back; I have pulled the ribs, scapula and muscles out a bit based on idkfa’s crits. I also made the face a bit more bearable to look at.
Still a WIP:
… And to show how everything wraps around the muscles:
Another iteration. As I have only got two weeks left, I probably should just accept this and move on, to complete the thing… But I’m learning so damn much!
I have changed the back again, and the legs. I also edited the underlying anatomy to match up…Still haven’t paid much attention to the hands or feet, I will probably do that last.
Crits greatly appreciated, aiming for a very natural looking body with a bit of body fat and around 30 or 40 years old.
Good stuff! Just wanted to jump in, say hi, and subscribe.
Thanks
Looking clean and solid mate! Great job on your anatomy study
Definently keep up the studies and have fun zbrushing!
Cheers,
- Kenny:)
Thanks Kenny!
here is an update, almost time to paint:
Hope I can actually render these big enough to see the pores for the hand in!
So, I have hand painted these textures (whilst observing photo reference). My screen isn’t calibrated and every new screen I look at this on changes the hue; so I am not entirely sure if it is too much of one colour.
crits greatly appreciated. Actual renders of everything very soon!!
For my Expotees stand, I made a poster. It should get printed just under 2m tall, which is cool! I rendered it using BPR and composited in photoshop.
really cool idea, I like it!
I can just concur, really great idea and I totally like your anatomy study blog! Really great work and your anatomy is looking really nice! Very clean and great references aswell! Definantly keep it going and have fun sculpting mate!
Cheers,
- Kenny
since you mentioned crits, just my two cents (learning anatomy myself…)
- The lower bicep area seems to just melt into arm
- The browline does not protrude enough and the eyesocket seems a bit too flush with the
face IMHO
Again, just some observations I am learning myself…
Thanks everyone!
d100763 - thanks for the crits, I’m still learning, and its getting to the point where details like yours really help, so thanks a lot. I wont have time to change it for the project deadline, but I understand what you mean. I might still work on it after university, if so I will change it.
I have noticed a few things wrong with it myself too that I might change after.