Good afternoon,
here’s a head modeling i just finished.
Special thanks to Antropus, because I used his skin wrinkles alphas, lighting and material, you saved me a couple of hours here!
I started the model from a zsphere with eye sockets, nose, mouth, ears, and I did all the modeling in zbrush. Got a 400 000 poly count and all the smalls details are bump maps.
I found it a bit hard to balance the amount of details, you can had so much in zbrush, it’s hard to stop!
Anyways, question and comments more than welcome as usual!
Textured version coming soon…maybe with eyes…
Here it is done in maya, with SSS fast shader… hmm…I’m not sure if i like it as much as the previous version done in zbrush…what do you guys think?
Here’s the evolution, I thought it be interesting to put em all together to see the evolution…
[attach=27726]JR_monster_Final.jpg[/attach]
[attach=27727]JR_monster_Final_360.jpg[/attach]
[attach=27728]jr_mutant_maya.jpg[/attach]
Here it is textured…
[attach=27729]JR_mutant_head_textured.jpg[/attach]
[attach=27730]JR_mutant_head.jpg[/attach]