Here are my first almost complete zbrush (detailed and textured) model. The other model will be uploaded when I redo his textures and some of his musculature. They will be the main characters of a music video animation I am doing for my advanced computer animation. I’m not sure if these files uploaded so if they are there multiple times or not at all I appologize. Sketchy connection. 

We may only have 3 days to render the animation, so do Normals maps render fast in Maya?
THe cage meshes were modeled in Blender and are both under 4000 polys. I wanted a lot of detail in them so that they would be able to stand on their own if they displacements or normals didn’t work. The reptile was mapped with GUVtiles. The upcoming mancbus like character was unwrapped with blender CVS build’s ABF live unwrapping. There wasn’t much stretching and I did it under 2 hours. 









