Mur'goh Bloodeye - real time character(sort of)

I’ve started this WOW inspired character a few months ago after I’ve made a quick sculpt of an orc head.
The high poly was made in Zbrush and Marvelous Designer with a little help from 3ds max too. The low poly was made in Topogun, UVs in Rizom VS, textures in Substance Painter and Photoshop and finally baked and rendered in Marmoset Toolbag 3.
The whole process was streamed and if you’re a subscriber you can still see most of it on my twitch highlights:

Also join me on Instagram : https://www.instagram.com/nimlot26/
Marmoset viewer file here: https://www.artstation.com/artwork/W45Gv