Hello.
I have a character that has 3 Uv spaces, one for the head, one for the body and one for the arms/legs. I want to create 3 4K maps for the character.
My question is: what is the best subdivision method? I don’t want to use HD sculpting. Should i divide the whole character to a huge amount, or is there a way to correctly subdivide each region (head, body, arms/legs) to about 16milion polys besides masking all the unwanted polys and subdividing (as this produces problematic “tris” polygons at the edge near the mask)
Thanks in advance