ZBrushCentral

Multiple UVs [Zbrush to maya workflow help]

So i have a creature which requires the use of multple UV’s in order to alot more detail than you would with a stand alone map.

Now, ive been doing some testing using an older model and unforatunatley have run into quite a large speed bump.

Ive layed out my UV’s accordingly (everything on the postive side to the right). i have no problem getting my base into zbrush either. But when i decide to generate a normal map using Zmapper, the Mesh explodes O_o

Whats the best way to get multiple Uv’s on one singlar objects. Ive followed the Meats Meyer tutorial but still no luck. (im using 3.1)

UVlayouthorizontal.jpg

Thanks!

That’s not an easy thing to do since ZB doesn’t support (from what I can understand) multiple UV sets.
I use ZB to create models for Poser, and often I need to have multiple UV sets too.
What I do is to create UV masks that I use to cut out textures and displacement maps generated in ZB, but it’s an hassle.
I really hope one day ZB will support multiple UV sets …

ZBrush supports multiple UV sets, it doesn’t support multiple textures per object(subtool) yet.
When you bring your object with multiple uv sets in ZBrush, check UV group(Tool - Polygroups), then if you wish you can split your UV groups in different subtools(Tools -Group Split) and after that generate your color, displ. or any other maps…