So i have a creature which requires the use of multple UV’s in order to alot more detail than you would with a stand alone map.
Now, ive been doing some testing using an older model and unforatunatley have run into quite a large speed bump.
Ive layed out my UV’s accordingly (everything on the postive side to the right). i have no problem getting my base into zbrush either. But when i decide to generate a normal map using Zmapper, the Mesh explodes O_o
Whats the best way to get multiple Uv’s on one singlar objects. Ive followed the Meats Meyer tutorial but still no luck. (im using 3.1)
Thanks!
