Hi,
i´m currently experimenting with photorealistic results in an anatomical study.
Since displacement only got me that far, i´m trying to work out a workflow for creating high frequency details as a bum map (like pores and wrinkles).
you can read about my ideas and findings so far here.
Apart from the problems of polycount i mentioned there, i remembered reading about multiple UV sets and spaces.
So i´d love to see, if these could solve my issues…
My questions regarding this:
- When do you use multiple UV sets and when do you use multiple UV spaces? Both in zbrush and an external renderer…(for example mental ray).
- How could i use them to achieve highly detailed bump maps?