Just trying to find out if it’s possible in v4 to have uv’s in multiple quadrants and bake out normals/polypaint to texture. If so, what is the recommended workflow for achieving this? I have a model that has the head/neck uv in quadrant 2 and the body in quadrant 1. I want to bake maps out but zb seems to be just taking what is in quadrant 2 and plopping it down atop whatever is in quadrant one and giving me a mutilated texture as a flattened psd.