I’ve been using ZBrush 3.1 for a few months, and suddenly I’ve found two problems I haven’t encountered before: I imported a character mesh, which in Maya had been one solid mesh, positioned at the origin. The immediate problem is that it comes into Zbrush slightly “off center” so that I need to reposition it to get proper X axis symmetry.
Second, after working on the mesh at a higher subdivision level for a while, I find that it’s not letting me use the ZMapper because it has multiple UV groups, and the instructions it gives me for addressing those groups one at a time don’t make sense to me. It says to go to Tools > Polygroups > UV Groups, and then to click Frame, but the UV Group button doesn’t do anything I can see (doesn’t open up a new box, doesn’t change color or flip a toggle, anything) and I can’t see any “Frame button” to click on. And now when I export the mesh back out, it’s been broken into two pieces.
Any ideas as to why any of this is happening?