Hi guys…ok heres an interesting question about multiple UV maps within ZBrush.
When your mesh has one uv map, you are able to create a displacement map under the displacement map options under the tool menu (Tool > Displacement Map)…and this works fine.
You can then set your export options, and export the whole scene as a Maya ascii file, where the mesh and shaders are all setup nicely for you and it gives you an alpha gain and offset value for your displacement settings.
OK so far so good, now onto the multi-map exporter (which works really well for multiple UV tiles, although I have no idea why pixologic removed the option from 3.5r3 to specify and actual tile to create a map from using that 1001 four digit code…really bad idea to remove it guys, plz bring it back, or if someone knows a workaround plz reply).
I create all maps required using the multi-map exporter but hit a problem… how do you export an ascii out once maps are created to find out the alpha gain and offset values???
You cannot use the displacement map option under the tools menu as this creates a map with all tiles on top of each other.
I assumed (possibly incorrectly) that the ‘get scale’ button and ‘16bit scale’ button where kind of replacements for this, so that you could leave the alpha gain and offset to 1 and 0 in maya!!!..but this doesn’t work for 32bit maps!
Does anyone have any knowledge or workarounds/suggestions about this?
Thanks
Arvind!