Alright, basically all I want to accomplish is that my model can have shiny textures in places, dull textures in other places, and so on. But everytime I try to select a specific texture for a single subtool the entire model with all it’s subtools change to that texture and not just the single subtool. There has to be a way around this.
For example, say I were to model a classic 1950’s Cadillac. The doors and frame would have a certain texture and color to them, but that front and back bumper or straight up chrome. How would I accomplish that difference in one model?