ZBrushCentral

Multiple Textures in single subtool?

Alright, basically all I want to accomplish is that my model can have shiny textures in places, dull textures in other places, and so on. But everytime I try to select a specific texture for a single subtool the entire model with all it’s subtools change to that texture and not just the single subtool. There has to be a way around this.

For example, say I were to model a classic 1950’s Cadillac. The doors and frame would have a certain texture and color to them, but that front and back bumper or straight up chrome. How would I accomplish that difference in one model?

Are you talking about textures or materials?

Textures are 2D images that are wrapped onto the surface of your model. They give the color.

Materials are instructions to the rendering engine telling it how to treat light on that surface. That’s things like chrome and other effects. It sounds from your description like this is what you’re referring to, in which case you need the instructions here: http://www.pixologic.com/docs/index.php/Materials_and_SubTools

As for textures, they’re able to be assigned to each SubTool separately using the Tool>Texture Map menu.

Yeah that first tutorial, that’s more or less what I meant. Thanks. But also is it possible to apply different materials to the same subtool?

For example if I am making a shield that has a coat of arms (I think that’s what it’s called) on it, and the actual emblem of the coat of arms is extruded out of the shield by using, say, the Standard Zadd brush. Then could the rest of the shield get a dull material applied to it, and then select the extruded emblem to have a shinier chrome effect? Could this be done with polygroups somehow?