ZBrushCentral

Multiple subtools - Zbrush > 3dsmax

Hi there,

I’ve created a model with multiple subtools, and now I would like to take the whole thing into 3dsmax for rendering.
I’ve created uv’s, texture map, normal map and displacement map for the main subtool, but what about the others?
What’s the correct workflow for this situation?

Secondly; Are there any good step-by-step video tutorials on Zbrush to 3dsmax covering texture map/normal map/displacement map setup?
I’ve found some older ones on youtube covering single parts, but none covering the whole process I (think I) need.

I just want to finish my model in 3dsmax looking as good as I can get it. I’d really appreciate any help you guys can give.

Cheers!

Ok I’ve figured out how to export them all together using SubtoolMaster, and when importing them in 3dsmax they resume their original position, which is a great relief.

Now all I need is a good workflow tutorial for texure/normal/displacement mapping :slight_smile:
Anyone?

Noone? :slight_smile:

echo

the only way i know is generating the maps for every single subtool seperatly, and stitch these generated maps together in Photoshop manually… I think there should be a way have this automated, but it seems it isn’t.