Hi there,
I’ve created a model with multiple subtools, and now I would like to take the whole thing into 3dsmax for rendering.
I’ve created uv’s, texture map, normal map and displacement map for the main subtool, but what about the others?
What’s the correct workflow for this situation?
Secondly; Are there any good step-by-step video tutorials on Zbrush to 3dsmax covering texture map/normal map/displacement map setup?
I’ve found some older ones on youtube covering single parts, but none covering the whole process I (think I) need.
I just want to finish my model in 3dsmax looking as good as I can get it. I’d really appreciate any help you guys can give.
Cheers!
