I am trying to texture a model in ZBrush that I made UVs for in Max. When I brought the model into Zbrush I split the different pieces into subtools for the sake of simplicity. I used polypaint to make the texture for the main body and it looks great. What I need now is a way to switch to a different subtool and use polypaint to add to the texture from the main body.
Here’s that’s happening:
- I apply the texture lifted from the polypain on the body onto the eyes. It goes black because there’s nothing on that section of the texture.
- I use “Polypaint from Texture” and then texture the eye.
- I use “Texture from Polypaint”, but rather than getting the texture for both the body and the eyes, it’s just the eyes floating in a void.
Is there any way to do this, or do I have to collapse the model and work with polygroups?