Hi everyone!
Here’s the thing:
I have base mesh that I brought to ZBrush (I’m using ZBrush 4) without any UV Mapping, and I have split it into 7 subtools, then subdivided and sculpted each one.
Now I need to merge them into 1 single mesh again (without weld), and make the normal map of it, to apply it to the low poly version.
The (begginer’s) question is: How can I do this?!
I’ve already tried to merge them in the highest subdiv level and use Reconstruct SubDiv Level, but it does’nt work, even after I generate a UV map to each of the subtools. And i’ve already tried to generate a UV map of the merged Hi-Poly and then it crashed out of memory…
I’ve even tried to merge the lower and the higher; append’em and try to transfer the detail, but it’s really painful, and I’m pretty sure that there’s an easier way to do this…
Looking forward for some help… this is really freaking me out…
Thanks in advance, and sorry if I wrote something wrong, portuguese is my main language…
_______ Edit
I’ve just tried using MultiMap Exporter and it’s not working very well here…
I used the UVMaster and Unwrapped All, then I used MultiMap Exporter with Subtool and Merge Maps on, but the normal maps overlapped!
Here the separated UVs are on different places and it works fine…
How do I fix this ?!
