hello all,
I havent yet worked with any displacement maps so forgive me if this sounds stupid. My idea is to import a low res mesh made in Maya, and then split it into separate subtools for higher poly counts on each. Seams wont be an issue as the seams will be hidden.
My question then is this: Is it possible to create a single displacement map form the multiple tools that I can then map to the original low res mesh in Maya???
Any advice is greatly appreciated! thanks a lot.
_K
Thanks for the response guys. Thanks for the links aurick.