Hello
Is there a possible workflow if you want to rig a number of characters and then position/rotate/pose them in a scene? I haven’t been able to solve this one myself yet - and I couldn’t find any tutorial on the matter. More specifically I’m thinking about scenes where many characters need to interact, like dancing or fighting, and where you need to have all characters visible and being able to switch easily between them in order to pose the rigs/characters easily.
I’m not thinking about characters consisting of a number of subtools each - I’m rather thinking polygrouped characters: for instance character A, B, C - as one subtool each.
Thanks
Thomas
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