Hi again I posted a similar question awhile ago. I’ve got some objs that I reuv’ed in maya that I want to import back into Zbrush. However, everytime I try to import it ontop of the old subtool, then subdivide, the mesh gets disorientated. I tried to store the morph target before the import but it still does it. I’ve got some subtools that still have the same uv information thats the same. Is that whats causing it? I’ve been banging my head on the keyboard from this :evil:
Thanks.
heres a before and after (scale is the same)

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