Hi all,
I would know if there a possibility to do this:
- Suppose you have a mesh (a soldier for example) jaket, cap, gun and other prop, in separated obj with each one own texure and uv 3d application.
- I know, i can import all the meshes in zbrush, group split and work and paint with each of one freely.
- Now i want put all the different uv in a single uv texture(all the obj using the same uv).
- import the whole mesh in zbrush
- Now if i group split for best manage the mesh and polypaint, the color info write a texture only with the obj selected
- if i polypaint every single mesh, all work fine but i’ll have multiple texture and not a single one with all the color info
Thx
Leo