ZBrushCentral

Multiple mesh single uv texture

Hi all,
I would know if there a possibility to do this:


  • Suppose you have a mesh (a soldier for example) jaket, cap, gun and other prop, in separated obj with each one own texure and uv 3d application.
  • I know, i can import all the meshes in zbrush, group split and work and paint with each of one freely.
  • Now i want put all the different uv in a single uv texture(all the obj using the same uv).
  • import the whole mesh in zbrush
  • Now if i group split for best manage the mesh and polypaint, the color info write a texture only with the obj selected
  • if i polypaint every single mesh, all work fine but i’ll have multiple texture and not a single one with all the color info

Thx

Leo

if they all have UV space that isn’t overlapping and all within 0-1 UV space then you can dump out the color information for each “subtool” or piece and then comp them together in another image editing package, or you can do it within Zbrush as well.

hope this helps.

you can dump out the color information for each “subtool” or piece and then comp them together in another image editing package

I know this but i hope there some quick way.
Thx
Bye
Leo

there isn’t a faster way that I am aware of.