ZBrushCentral

multi subtools to single retopologized imported mesh

Hi,i need some help :slight_smile:
i created a high poly model in Zbrush with multi subtools,
did the UV Mapping and Polypainting in Zbrush,
imported the Retopology from Maya,
how can i project my old subtools textures into the new mesh?
Is there a good tutorial ?

edit:
is this the right Forum for this thread?