ZBrushCentral

Multi meshes are inserted not exactly onto a surface?

But with a random shift deeper or higher. I want them to be inserted straight onto a surface I am painting on. How can I do so?

I set all the meshes/subtools to the same height before making the multimesh brush, then I did it again in the small preview window in the tools settings by placing small red cross in the bottom of each object

What else can I do?

Maybe this thread will shed some light on the subject.

edit: removed example as it may be moot anyway. Not exactly sure what you meant by “straight onto a surface”.

The degree to which an insert mesh is embedded is dependent on the Brush>Depth>Imbed slider. The positioning is based on the dimensions of the mesh rather than the position of the pivot point in the original model.

“Straight on the surface” I meant the pivot point of each object would be on a surface, not behind or above. I did it as it’s suggested in that thread.

Depth slider don’t make each object imbedded equally on my side. You have to actually adjust it for each mesh separately.
I am not sure it depends on dimensions. For most objects it works just fine as it would be pivot based most of a time. But sometimes they come hovering or buried. I can’t find any specific reason.

Just tried to merge all subtools into a single one and then split them all again by hand so I guess they should share the same pivot. No difference. Being used separately with a single insert mesh brush they are ok and always on a surface.

ps. There is a Pistone mesh in the IMM ind.parts brush. That "pistone"and “Philips type1” also come always hovering while other parts are ok. Guess it’s someting wrong in the meshes itself

Ok. I found a work around. If you set the imbed depth for the each mesh separately it starts to work normal without things hovering. Only problem is that it’s a bit of tiresome if your MMI consists of a lot of meshes. Next time you start Zbrush and take the same brush you have to set up depth again although.

You need to save the brush, then the depth settings will remain.

Once you set you IMM brush to insert meshes randomly it reverts all the meshes to its original depth positions whatever was saved. And it’s only mode (random insert) that I found useful actually. Taking meshes from the list is not so much different from having just several single insert mesh brushes.

ps. I set multimesh selector to 2 and looks like it started to use saved depth position.