I’m using the MultiMapExporter and want to know if there is a way to exclude the u0_v0 from the file names?
For example: I have my ambient occlusion to be saved as AO, but when I create my map it saves it as AO_u0_v0
Thanks so much! 
I’m using the MultiMapExporter and want to know if there is a way to exclude the u0_v0 from the file names?
For example: I have my ambient occlusion to be saved as AO, but when I create my map it saves it as AO_u0_v0
Thanks so much! 
No, you can’t exclude that at the present time.
All right, thanks for answering Marcus.
The file extensions are a little annoying but how hard is it to rename? 