Hi all,
i’ve a mesh composed by many subtools, and i want export mesh and map at the same time in one click and find it in 3ds max with map applied.
Workflow with goz:
- uv the mesh, divide, polypaint
- texture from polypaint or create normal map
- export visible tools with goz and all work fine: mesh with maps applied in 3ds max
- the only thingh is you need manually do this process for every subtool( 2 times if you want texture and normal map)
Workflow with Multi map exporter
- uv the mesh, divide, polypaint and sculpt
- Multi map export and create all the map(normal and diffuse…)
- the only thingh is you need manually apply the map in 3ds max material editor
leo