hi i got a dynamesh sculpt, but i want to render it in keyshot.
now i want to export my uv’s so i got to multi map exporter and click options. texture from polypaint.
and subtool now when i want to export it it says subtool skipped no uv’s selected and nothing is saved.
how can i fix this or what am i doing wrong?
How many subtools does your model have? Do they all have UVs assigned? How did you assign UVs?
i already figured it out thnx any way!
i used dynamesh so i had to remesh it and then use uv master tool.