My displacent maps generated with MD1 are fine, but any maps created with MD2 render as pure black.
Have tried different export settings, objects, uv mappings, but result is always the same.
Config: XpPro SP2, P4 2.8 Ghz, Radeon 9600xt, 1.5G ram
Here’s a screen attempting to disp map a simple GUV mapped pm3d_sphere