Hi everybody
I created very bumpy skin patch with detailed texture (lets say dragon skin)
the idea was to grabDoc alpha and texture and then dragRec it all along surface
(this is where i realized theres specialized tool for this - mrgbz grabber)
problem is that zbrush is using “alpha” slot for brush in general (not just for zadd or rgb)
so when i apply my new brush, alpha afects RGB info also , so i get my texture masked by alpha
(this makes mrgbz grabber very useless imho)
idealy there should be separate alpha channels for zadd and rgb …
my question is if theres any workaround for this in zb?