ZBrushCentral

MRGBZ - problem

Hi everybody

I created very bumpy skin patch with detailed texture (lets say dragon skin)
the idea was to grabDoc alpha and texture and then dragRec it all along surface
(this is where i realized theres specialized tool for this - mrgbz grabber)

problem is that zbrush is using “alpha” slot for brush in general (not just for zadd or rgb)
so when i apply my new brush, alpha afects RGB info also , so i get my texture masked by alpha
(this makes mrgbz grabber very useless imho)

idealy there should be separate alpha channels for zadd and rgb …

my question is if theres any workaround for this in zb?

so basically you want to bake the material/highlights/shadows into the paint and turn it into a texture.

one, make sure there is no alpha in the window when you try to drag. also black is maybe giving you an issue i’m assuming.

there are a few ways to do what you want, the easiest is probably bake out the texture using zapplink and an external editor.

check out this thread. you can skip the BPR part of it if you like.
http://www.zbrushcentral.com/showthread.php?186842-Fibermesh-Rendered-detail-project-to-polypaint&p=1088672#post1088672