Hello Zbrush community, been using this wonderful sculpting software for almost a year now, and figured I would maybe start posting my work here, hopefully get feedback that could help push it further.
coming into the new year two things id like to improve is anatomy, and doing more hard-surface stuff in-software (I currently still do retop and hard surface in Maya at the moment). Will start things off with my most recent sculpt, a little HeadCrab from Half-Life.
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