ZBrushCentral

MrBFox's Sketchbook

Hello Zbrush community, been using this wonderful sculpting software for almost a year now, and figured I would maybe start posting my work here, hopefully get feedback that could help push it further.
coming into the new year two things id like to improve is anatomy, and doing more hard-surface stuff in-software (I currently still do retop and hard surface in Maya at the moment). Will start things off with my most recent sculpt, a little HeadCrab from Half-Life.

Attachments

Head Crab 001 BPR_Render.jpg

pred wip 017.jpgpred wip 018.jpg
took a predator model I started in Maya into Zbrush for a high poly pass.

Been a while, think ill start with this Robot Sculpt I did recently (was originally supposed to be a sculptmeber post but the images need resized).
RoboNaut 02 006.png

recent decimated sculpt ready for retopology. (ignore vert normal errors on torso unit, hteyve been fixed since this render was taken)