ZBrushCentral

moving objects forward? and general confusion

You import an object in front of an image you have loaded and it is partly submerged behind the image. How do you bring it forward to be in front of that image? The widget doesn’t work after you load the image, it just creates a new model. The transpose line thing is incomprehensible or useless to me, it seems to distort the object most of the time, and i want to keep my 3d objects the shape they were brought in… None of the usual translation tools work to bring the object forward any more…

Where do I go to learn these obtuse things which should be FAR easier than this. I’ve learned a lot of 3d and 2d programs. I’m not that stupid. Now i know why i keep abandoning ZBrush before all my hair is completely torn out…

Should I just give up? Or is there a way to learn some of these things without spending hundreds of hours and dollars on tutorials which never seem to address what I need to know…

Can someone point me to information sources which are really useful? NOT the wiki please…something which explains these basic things and not just what pixols are, etc. ZBrush 4.

thanks for anything:cry:

You could try the Image Plane 4 plugin, available from the Download Center.

You could also use the ImagePlaneX ZTL located in Ztools>ImagePlane

There’s also a cube… At times I find the fact that the ImagePlaneX cuts down the middle, although you can rotate around it. I made an alternate version once by exporting the ZTL as an OBJ, importing it into 3ds max, moving the planes, then taking it back into Zbrush. All they are, are square planes with 10 subdivisions uv mapped next to each other so one texture covers both.

This method works like classic image planes in 3ds max and maya, and not background images.