Hello everyone I was wondering if there is a way to move or bend a body part created in sculptris on a full model. Thank you all in advance for any help.
For the most part, it’s a combination of using the “mask” and “rotate” tools.
Hit Ctr+D to deselect everything. Use the mask tool to go over just the area on the model that you are trying to move. You can start with it at full strength on all of the main areas, and then decrease the strength of the mask near the edges on parts that aren’t needing to stretch as far.
Select the rotate tool and try to set the camera above the part that will be rotated (kind of facing directly at the plane of rotation). Using the rotate tool on “global” click and drag on the pivot point of the area to be rotated and set it to where you are wanting it to be. Usually, at least for me, there’s going to be a small bit of cleanup sculpting that’s needed at the bend.