ZBrushCentral

Move axis center of eyes Meshes ? for Deformation.

So the left eye and the right eye will be rotated the same.
thought I would rotate them with Deformation.

For this to work I need
the left eye axis to be in the center of the left eye.
the right eye axis to be in the center of the right eye.

How do move a meshes axis ?

  1. Select first eye subtool, Click Transform > S.Pivot (don’t worry about where the eye went)(turn on Ghost if you want to see what’s happening)
  2. Select Y axis on Rotate slider and rotate the amount you want then click Transform > C.Pivot.

Select the other eye and repeat the above.

it’s close ,but after I rotate the eye and C.Piviot and the eye goes back to the face.
the eye is off a little ,Does not set in the face just right.

We can’t just move a meshes axis ? like in C4D ?