Thank you @aurick.
Second this Looks great and likeness is fantastic. It would be awesome to understand how the corrective zbrush sculpt was used in modo through morph map as mentioned.
Thank you @Leif_3d.
I made a short tutorial about how to transfer vertex positions to morph map in Modo:
How to transfer the vertex positions to an active layer in Modo
Excellent artwork!
Thank you so very much for writeup/tutorial. As note, I remember an early zbrush model test that you rendered in modo… inspired me to get into modo and zbrush
Update: Peach fuzz
I have made the fur direction with some guides and I have painted fur density and length maps in modo.
More images on my artstation blog: Motoko Kusanagi Portrait WIP - Peach Fuzz
The vellus hair in openGL:
Test renders:
That’s a spot on likeness! I wouldn’t have guessed it wasn’t an official model used in the movie.
Update:
I have tested some lighting setups and I realized I still need work more on her hairstyle…
I made more lighting tests.
Progressive renders:
Awesome!
So good!!! Keep sharing
Jaime
This looks like a real movie shot, absolutely gorgeous _