ZBrushCentral

Motoko Kusanagi WIP III

Thank you @aurick.

Second this :slight_smile: Looks great and likeness is fantastic. It would be awesome to understand how the corrective zbrush sculpt was used in modo through morph map as mentioned.

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Thank you @Leif_3d.
I made a short tutorial about how to transfer vertex positions to morph map in Modo:
How to transfer the vertex positions to an active layer in Modo

Excellent artwork! :love_you_gesture:

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Thank you so very much for writeup/tutorial. As note, I remember an early zbrush model test that you rendered in modo… inspired me to get into modo and zbrush :slight_smile:

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Thank you @digitalmind

@Leif_3d: Thank you.
I’m glad to be inspired you to use Zbrush & Modo. :wink:

Update: Peach fuzz
I have made the fur direction with some guides and I have painted fur density and length maps in modo.
More images on my artstation blog: Motoko Kusanagi Portrait WIP - Peach Fuzz

The vellus hair in openGL:

peachfuz01

Test renders:

PNG

peachfuz_render3

Well done @Trurl :muscle:

Jaime

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Thank you @Jaime

That’s a spot on likeness! I wouldn’t have guessed it wasn’t an official model used in the movie.

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Thank you for your comment @captkiro .

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Update:
I have tested some lighting setups and I realized I still need work more on her hairstyle…

PNG
lighting_testrender04
lighting_testrender05

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I made more lighting tests.
Progressive renders:
PNG
motoko_render_05_B

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Awesome!

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So good!!! Keep sharing :wink:
Jaime

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This looks like a real movie shot, absolutely gorgeous _

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@farhadnojumi: Thank you.

@Jaime: Thank you. :slightly_smiling_face:

@pradeep3d: Thank you for your praise.