After a long time I had decided to continue and improve my Motoko Kusanagi head model.
I’ve made some improvements to the face of the Motoko character in ZBrush and I transferred the new shapes to the old model as a morph map in Modo.
The earlier WIPs:
Major Motoko WIP I.
Major Motoko WIP II.
My blog

I’ve made some refinements to the materials of eyes and brows.


WIP hair in Modo:




Looks great and likeness is fantastic. It would be awesome to understand how the corrective zbrush sculpt was used in modo through morph map as mentioned.









