I will not be using pixols, I just want to explore ZB modeling for export. Can someone point me to a tutorial for this and also check out the image I (hopefully) can upload here. This is the type of thing I want to do. Is ZB capable of this, easily? Any suggestions welcome, thanks.
Define easily. Have you taken the time to seriously evaluate Zbrush? From personal experience I’d say you could do this quite easily in Zbrush after taking the time to understand the application. I would suggest checking posts on the board from Southern, Aurick and Pixolator to view the possibilities. Especially Southern as he usually posts the time it took and a sketch. A real motivator. As for export, I assume Photoshop, thus yes. If anything else, you may have issues, although the new version may solve some of these.
I am a dumb ass about this stuff in general. I will take your suggestions about ZBrush tutorials by individuals. No, I haven’t explored much about the program (v1.23) but looks like that’s where I’m heading. Been working mostly in Amapi. Here’s the best I could achieve, with a lot of work, using that program to achieve a raised crease effect… just way too complicated/time consuming and it would never be easily or ever applied to the face profile image above.
Thanks for your suggestions.
Here is something similar… http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=000478
Though you may not be able to export it as a 3d object…
Hi Shokan
May be this one can you help too
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002684
pilou
Thanks, very interesting. Any more suggestions welcome. I will be checking back. Nice, easy to use forum, BTW.
‘Morning Shokan . . .
You said: " I just want to explore ZB modeling for export" . . . If the image you posted is the type of an object you want to create, & export, from Zbrush, I would have to say - Forget It! I have been using Zbrush for well over a year, & I have never seen any ONE object exported from, or even created in Zbrush, with such fine detail in the modeling area alone.
You also said: “I will not be using pixols” . . . The only way to get the very fine modeling details of an object in Zbrush, as in your posted image, is to use the pixols to create shading & or textures on the object to give the appearance of very fine modeling, & if this is was done, you would also have to export the texture created on the object, then your object would no longer be a solid color. Dark & light colors are used in texture mode = ( texture maps ), to give the effects of high & low details on an object in ZBrush.
The objects created in Zbrush are only allowed a certain number of polygons, even after dividing the object, & if you exported an object with the maximum number of polys, you would surely have a problem trying to load it into another 3D program, due to it’s huge file size. If after you’ve created the finely detailed object in Zbrush, as your image posted above, then tried to reduce the polygon count, you would at the same time start losing your fine detail on the object.
It is impractical to try to create an object in a 3D app, with the very fine detailing, as in your posted image, without the use of a texture map. The number of polygons needed to create the fine details of the model would be far too many, & the file size would be huge.
These are just my feelings on the subject, I’m sure there are several that would disagree, & if the ones that disagree with me would just post one of your images showing that Zbrush can create such an object for exporting, with all the fine detailing as in your posted image, without using a bitmap or any pixol painting, please do so & I will admit to being wrong. Plus you will also show Shokan that he can indeed do what he wants to in Zbrush.
Good luck & have a good one . . . Mark.
I agree, even not knowing ZBrush well.
The only way I see to do it is to model fully and scale down to flatten, in any program.
shokan…here is a quick script I just whipped up…just simple doofus lookin ziggy type profiles made from a 3d circle…but it shows what and how to possibly do that…
4faces1.txt
you can model onto the circles or 3d planes or you could even make 3d models and just stack them showing their profiles only…
3d circle idea
Nice, but why do those black outlines occur? Also, are these 3d models in an exportable form or ZB with pixol? The kind of modeling on these surfaces wiouild require the level shown in the face profiles above.
Hi SHokan
You have all in hands
If you don’t sculpt
Import one photo on a 3DPlan
Modifiers Deformation Offset Z for the thickness
repeat for the 3 others
- RonHarris method
= that you want
Pilou
You mean a bitmap greyscale?.. sorry, did not understand you.
Absolutly Shokan Color Photo you shall take Intensity for make an “alpha” or grey scale photo direct
Pilou
Hmmm. I have had this suggestion before. Formidable task. It would require a lot of skill and practice. Thanks for the suggestion. Of course I could piece various elements that have been modeled separately together… thinking here.
No it’s very easy
Pilou
Excusez-moi? to paint a greyscale to duplicate it’s effect on a plane to get a result equal to the face profile above?! Easy? Montrez moi!
Those black edges were visible because of the lighting. A different light setup would eliminate them.
Each face would be exportable separately from within the Tool>Inventory menu. You can’t export pixols from the canvas in a 3D format.
The amount of detail that you will achieve will depend upon the number of polygons. More polygons means more detail, but also larger file sizes.
You can control the sharpness of your modeling tool using the graph in the Transform palette. The default is a soft edged tool. Reversing the graph results in a sharp edge.
You can also model sharp edges by using the techniques found here in the: mini-Tutorial by Pixolator. There is also more information on the topics of alpha masking and controlling the Transform graph in the QuickLinks.
Enjoy!
There is a glimmer of hope… the dges achieved in those threads seem ok for me…
Does v1.5 hold any advantages over 1.23 for what I would like to do… for export as 3d models?
To model something like what you’ve shown in the picture, you can model a head in the standard way and then scale down along the x axis to create a flattened bas-relief like version of your tool.
There’s also another approach you could take with 1.5, but unfortunately, I can’t go into detail about it right now.
Hi again Shokan . . .
Here is an example of Frenchy Pilou’s suggestion on using a bitmap for the final 3D object. It’s applied on a “3D Plane”, set to the maximum polygon resolution = “261121 polys”. IMHO opinion, I couldn’t use this image for anything professional.
Ron’s suggestion & example is very nice, but, unfortunately there is no fine detail in it at all, as you claim you needed in your first post, & examining your image posted.
Arick’s suggestion is fine, using Pixolator’s image for reference, although still lacking some of the very fine modeling details shown in your 1st posted image. But you also have to remember that Pixolator is the man who designed & created the program = Zbrush, & IMHO there is no body who knows the program better, or even as well, or who can duplicate his works, being that there are no step by step tutorials by him, or anyone, showing how to do this or any type of highly detailed modeling, in Zbrush. All I ever see is people saying: Oh this is very easy, all you have to do is this or that or what ever, or check out the Quick Links at the top of the page . . . . . . . . . . . etc.
The only finely detailed works I’ve seen created by Zbrush, are the ones that are created by using multiple sculpted objects & joining them into a completed image, not only one solitaire object.
One more thing, you asked if it was going to be easy . . . . . IMHO . . . NO, as you will find out your self, if & when you attempt to create something similar to your posted image.
It is pretty much up to you, as to what you will settle for in a final object or image. Everybody has different needs & wants, so each person IS satisfied, or IS NOT satisfied with the different results. Again, this is only my opinion. :rolleyes:
Anyway, as I said in my earlier post . . . Good Luck & have a good one . . . Mark.