This is my latest personal work based on my Favorite Game character as a child, Smoke From Mortal Kombat.
I designed him in Max as I was modeling, Later taking him into zbrush to refine all the Surface.
Pretty much 95% of the final rendered Geometry was using highres decimated geometry (Best freaking plugin ever) and it was LOWER Resolution than using 2 smooths on everything. Crazy.
All the texturing, Sculpting and polypainting for the Shader Blend maps was done in Zbrush 3.
Beauty Shot 1-
Beauty Shot 2-
Sword-
