Thanks, man! I’m glad you found it useful!
The chest hair IS great, what are you talking about?
Fantastic sculpt!
So I’m trying to cleaning up all those old unfinished projects that I have lying around and I finally finished this piece. It’s rendered in BPR and comp was done in Photoshop. I wanted to try to do feathers with ZBrushs fiber mesh feature. It works good since you can see what happens with your grooming at all times, but there are some issues with grooming that I would be thrilled if Pixologic would look into.
- Add a feature to the brush menu that prevents fibers from rotating along it’s axis when “preserve length” is active.
- Combine fibermesh subtools without destroying the grooming ability on the resulting subtool.
- Vary textures within a subtool. I felt that the feathers looked a bit monotomous, but I tried to avoid it as mouch as I could by having separate subtools for the different feather areas.
- Add binding of fibermesh to another mesh object. Let’s say you’re in a production pipeline and you have groomed a characters fur in T-pose. An animator is going to pose the model and the director want’s you to rerender or fix the grooming for that specific pose. Importing the pose is no problem, but the fur is not reshaped to fit the new pose. I would like it so that the fiberMesh remembers wich subtool and polygon it comes from and therefore it can calculate the new normal and position of the polygon so that the FiberMesh can be adjusted to the new pose.
Agreed! I would love to see these additions/changes as well. I found it very frustrating when trying to groom my feathers and having them always rotate to face the camera and look good from that angle but as soon as you move the camera to another angle, everything is jacked up.
that is one nice bird you got there! nice, posture, great colors and interesting rendering!
I just can say wow!!! Wow!
I love your feathers! great work.
Who’s one of the best all time game villains? Ghost pirate LeChuck of course! Sculpted, textured and rendered in ZBrush. Comp in PS. Let’s see how he turned out…
Awesome
le chuck is great !
I love the MI Adventures.
I really love the LeChuck! small_orange_diamond
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I love the LeChuck model, you got in this scene a cool style between realistic and cartoon.
keep up the good work
I thought I’d add a clay render of LeChuck as well. Sometimes it’s easier to see modeled elements without fancy lighting and texturing.
I could not edit my original post without adding new images as attachements (which I am not really fond of). So I just added a new post. If anyone has a solution, please let me know.
Amazing work! The final render of Le Chuck is great!
That’s the LeChuck I know and love!
stunning sculpt of lechuck … really liking it
Great Sculpt man !
Finishing off with a closeup.
Great work, love it… keep it up.