hello!! I have made a mistake: wanting to get 3 morphs of a head, I export the base- head, then re-import in Zbrush, and sculpt the new expression, then export, and so on three times…(I know, using morph window in Zbrush can do the same, I just do it by export-import obj)…
ok, at the end, I realize I did’nt do the decimation before sculpting the different morphs, so they are on a large (too large) amount of polys… is it a way to not loose my work, and reduce all, but keep the morph relationship between the .obj?.. I’ve tried in decimaztion master, doing process on all, but once re_exported, they don’t go longer as morphs shapes… thank you for help!!!