I am trying to utilise the morph tool as a way of ‘erasing’ deformation back to the base mesh.
Ive read some other posts that suggest that this brush can be the best way to get rid of any unwanted sculpting rather than using something like the smooth brush which doesnt get you back to a 100% clean mesh.
My workflow is to import my object and save a morph target to retain my base mesh. I then divide and add a layer and begin my work.
If I want to ‘erase’ some sculpting in certain places I try to use the morph brush to do this, but nothing happens.
Ive tried going back to division level one and switching back to my MT but using the Morph brush then, just adds deformation to the mesh.
As I understand it the morph tool should just take me back to that stored morph (in this case, my base mesh).
Any idea what Im doing wrong?
